Every Trait Introduced in TFT’s Set 7, Dragonlands

Every Trait Introduced in TFT’s Set 7, Dragonlands

TFT's much-awaited Set 7 brings an extensive list of 28 traits and introduces a new Dragon mechanic with a massive roster of old and rehashed champions.
This article contains the complete list of 28 traits introduced in Dragonlands, along with the description for each specific trait.

Source: Riot Games

Assassin Innate: Assassins leap to the enemy backline when combat starts. Assassins’ Abilities can critically strike and gain bonus Critical Strike Chance and bonus Critical Strike Damage increasing at trait breakpoints. (2/4/6)

Astral: Every 5th Shop has increased odds to show Astral champions and grants an Astral orb. Your team gains bonus Ability Power. Ability Power and Orb value increase at trait breakpoints. (3/6/9)

Bard: Allies that survive player combat have a 20% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for Tiers 3, 4, and 5. (1)

Bruiser: Your team gains bonus maximum Health increasing at trait breakpoints. Bruisers gain double bonus. (2/4/6/8)

Cannoneer: Every 5th attack would fire a cannon shot that explodes for physical damage that increases at trait breakpoints around the target. (2/4/6)

Cavalier Innate: Cavaliers charge quickly towards their target every time they move. Cavaliers gain Armor and Magic Resist that increases at trait breakpoints. At the start of combat and after each charge, gain double the amount for 4 seconds. (2/3/4/5)

Dragon: Dragons provide +3 to the marked trait, but require 2 team slots. They also gain bonus Health. This trait is active with exactly 1 Dragon champion. (1)

Dragonmancer: Use the Dragonmancer Blessing to choose a Hero. The Hero gains increased Health and Ability Power, which grows at trait breakpoints and by 5% per star level of your Dragonmancers.(3/6/9)

Evoker: Users gain Mana that increases at trait breakpoints whenever an ally or enemy casts an Ability. 2 / 4 / 6

Guardian: Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack and increase at trait breakpoints. 2 / 4 / 6

Guild: Grant a unique bonus to your team; Guild allies gain double the amount. Bonuses increase at trait breakpoints. (1/2/3/4/5/6)

  • Sejuani: 100 Health
  • Twitch: 10% Attack Speed
  • Ryze: 10 Ability Power
  • Talon: 10 Attack Damage
  • Bard: 2 Mana per attack
  • Emblem: 3% Omnivamp

Jade: Players can summon movable Jade Statues that grow in power. The number of statues increases at trait breakpoints. Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing, increasing at trait breakpoints. When a statue is destroyed, it deals 50% of its Health as magic damage to enemies located in close proximity. (3/6/9/12)

Legend: Each combat: An adjacent ally bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power. 3

Mage: Mages cast twice and have modified total Ability Power that increases at trait breakpoints. (3/5/7/9)

Mirage: Mirage units gain a different Trait bonus from game to game. The trait bonuses are specified below. (2/4/6/8)

  • Electric Overload
  • Warlord’s Honor
  • Pirate’s Greed
  • Dawnbringer’s Determination
  • Executioner’s Edge
  • Spellsword’s Enchantment
  • Duelist’s Dexterity

Mystic: Your team gains Magic Resist that increases at trait breakpoints. (2/3/4/5)

Ragewing: Converts Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds, and gain Attack Speed and Omnivamp increases at trait breakpoints. Users cannot gain rage during the enrage buff. (3/6/9)

Revel: After dealing damage with an Ability, launch a firecracker that deals magic damage increasing at trait breakpoints to a random enemy. (2/3/4/5)

Scalescorn: If you don’t have a Dragon on your team, Scalescorn champions deal bonus magic damage increasing at trait breakpoints and take 25% reduced damage from enemies with more than 1700 Health. (2/4/6)

Shapeshifter: Transforming grants bonus maximum Health increasing at trait breakpoints, and heals for that amount. (2/4/6)

Shimmerscale: This trait grants exclusive random Shimmerscale items that scale with gold. The number of unique items increases at trait breakpoints. (3/5/7/9)

Spell-Thief: Players capture a new ability after each cast and at the start of each round. (1)

Starcaller: The first Starcaller to cast their ability in each combat heals you for 2/4/100, depending on their star level. (1)

Swiftshot Innate: Swiftshots gain 2 hex Attack Range. Swiftshots gain Attack Speed increasing at trait breakpoints for each hex between themselves and their target. (2/4/6)

Tempest: After 9 seconds, lightning hits the battlefield. Enemies are stunned for 2 seconds and take a percentage of their maximum Health as true damage increases at trait breakpoints. Tempest champions gain Attack Speed increasing at trait breakpoints. (2/4/6/8)

Trainer: Every round, every Trainer feeds 1 Snax to Nomsy, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax! At Trainer 3, Nomsy’s abilities deal double the damage! (2/3)

Warrior: Warrior attacks have a 25% chance of increasing the damage of their next attack. The extra damage increases at trait breakpoints. (2/4/6)

Whispers: Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When Whispers damage a shrunken enemy, Whispers gain stacking Attack Damage and Ability Power that increases at trait breakpoints. (2/4/6/8)

Source: Riot Games

When did Riot release TFT’s Set 7?

The newest set, Dragonlands, was released on live servers across all regions on June 8, 2022. Launched with TFT’s Patch 12.8, Set 7 introduces a massive roster of new and revamped champions, along with a new Dragon mechanic into the fray.

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